Wrong.
Stealthing through that instance is like playing Frogger. The troggs walk back and forth across the pat in seemingly random patterns, bats fly through the halls, and scorpids cluster in groups, making entire passages impassable.
My first try I aggrod six troggs, four of which were healers. They'd run and bring more adds, so I ended up fighting eleven of them all at once. Half of them were healers, so the battle was destined to whoever ran out of mana first. Luckily, it was the troggs.
Then I finally get to the area where the enchanter lady is supposed to be and I am greeted with a pit of scorpids and a tent. I had to clear all of them to get to her. And after I learned my to 300 level, I look down the list of enchants and realize that I have to go back to Uldaman every time I want to buy new skills from her.
I think that this is clear proof that Blizzard is sadistic.
Also, here is pictoral proof of my love for my guildies:

2 comments:
The manbear looks so pleased with himself. Kinda makes me want to give him a moderately-sized mammal as a treat.
It happens a lot, actually.
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